![]() ![]() ![]() – Ratio Kill/Wound Troop : Choose the ratio Kill/Wound for troops during the battle or an auto-resolve battle – Targeted Troop : Specify which types of unit is affected, / / / – Targeted Party : Specify which party is affected, / / / The Arena battle is not affected meaning no death possible during tournaments. Works against Looters/Noble/Village’s Party/Quest’s Party (Deserters for example)/Settlement’s Party. This is really funny, they can add a button to stay in 1980 and play by mail, or check the box now 2019 yo baby you can walk and click on their ♥♥♥♥♥♥♥ icons while someone of your friends kicks the AI in a manual battle.Feature: Affect both Player and AI, Manual Battle and Auto-Resolveĭisable all death preventions mechanism in the game and apply the custom ratio chosen to the survival chances of the affected units. Online games have moved beyond IRC channels and BBS systems. In case they haven't checked a calendar recently, it's 2019, not 1980. ![]() Of that 1%, how many are actually interested in multiplayer? And, of those sub-percenters, how many would still prefer an actually functioning simultaneous multiplayer? This "solution" is insulting to fans of the genre. So, PBEM hits like 1% of people who fall out of of those generalizations. So, your players over 50 who are old enough to remember similar game methods of a by-gone era might be interested for nostalgia reasons. Anyone between 20-50 have day jobs and only have to time to play in the evenings - a narrow window of time that may not correspond with an email prompt. I don't know the demographics exactly, but anyone under 20 years old probably has no interest in that kind of slow pace. Originally posted by OdinTheGrand:The developers seem to think that play-by-email is a satisfactory way to solve this issue. ![]()
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